Emergency Apport
Trap Normal

Emergency Apport

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Target 1 of your Level 5 or lower Psychic monsters that is banished or in your GY; Special Summon it.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 48
Deck 52

Emergency Apport — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 52 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Emergency Apport converts one trap card into a Special Summon of one Level 5-or-lower Psychic from the GY or banishment, so its value is recursion of a body rather than interaction or material. The 8-deck sample shows it is a live, repeatable slot with 2.5 average copies across 6 archetypes, which supports the accessibility and deckbuilding scores. The Kozmo-heavy partner list is consistent with an archetype-specific fit, not proof of intrinsic strength, and no combo boards were supplied, so combo conversion is text-only. High card-text impact or popularity earned no points.

Axis scores

Axis Score Evidence
Accessibility 55 Set trap that needs a set turn before it can activate; it is in 8 of 8 sampled decks at about 2.5 copies each (observed, inferred for the set-turn timing).
Combo & Conversion 40 Text yields one Special Summon of a Lv5-or-lower Psychic; no combo examples or power index were supplied (inferred).
Resource Economy 55 Spends the trap card and returns one monster from GY or banishment, roughly card-neutral with a recovery of a body (inferred from text).
Effect & Interaction 5 No negation, removal or disruption in the text (verified).
Material Utility 20 It creates no material; the summoned body's value is outside this card (inferred).
Resilience & Flexibility 35 A face-down trap can be stopped by backrow removal or negation, and it cannot be used the turn it is set; the target pool is broad across Psychic monsters (inferred).
Deck-Building Efficiency 75 One slot, no garnet or lock text, and 3 copies are fine; partners are staples rather than restrictive requirements (verified from text and deck copies).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad Psychic target pool (Level 5 or lower, from GY or banished) keeps it live across many boards
  • Card-neutral recursion for a single trap slot
  • Shows up in 8 of 8 sampled decks across 6 archetypes

Weaknesses

  • Trap timing: must be set and cannot be used the turn it is set
  • No interaction, material value, or combo starter role
  • Depends on Psychic bodies already in GY or banished

Counters / choke points

  • Backrow removal or negation on the set trap (generic; no counter data supplied)

Best use

Recursion of a Level 5-or-lower Psychic body from GY or banishment. Decks: Kozmo, Dogmatika, Greed, Virtual World, Bystial/Byssted. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Special Summon one Level 5-or-lower Psychic from GY or banished; Deck sample: 8 decks, 6 archetypes, 2.5 average copies, max 3; Top partners include Emergency Teleport in 8 of 8 decks
  • Observed: Kozmo partners at 87.5% co-deck rate; Gameplay split across two gameplay types (5 and 3 decks)
  • Inferred: Trap set-turn restriction applies (card type); Card-neutral recursion economy; Combo conversion scored from text only because no combo boards were supplied
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no top-card ranking context supplied











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